VR CURSOR FOR UNITY AND OCULUS RIFT

This interface module was written as part of a VR game project I was working on where I needed to be able to use the same user interface for mobile and Oculus Rift. It extends PointerInputModule to generate click events based on the position of a 3D cursor in world space, but also interprets touch click events on mobile for the same functionality

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UNITY CAMERA SYSTEM DESIGN

We needed a camera system that could perform a variety of effects, such as close-ups, mid shots, establishing shots, and custom camera animations for particular cinematic actions. This diagram was drawn as part of the design process for that system

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EPIC BOSS BATTLE CINEMATICS

The final boss stage of this game required a number of custom camera effects, and this drawing storyboarded how many of them were going to look

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UNITY MIXAMO PIPELINE INTEGRATION

In an effort to minimize costs, we made the decision early on to use Mixamo for many of our in-game animations. However, many of our characters had additional body parts not discribed in typical mocap files. This diagram attempts to describe the various pipelines available to combine Mixamo animations with custom animation components.

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BATTLE SYSTEM PROTOTYPE

This drawing describes an initial prototype and state machine for our battle system

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UNITY ANIMATION TESTS

After some puzzling trial and error, this project was setup to test the capabilities of the various options available in Unity for combining animation data and skeletal rigs

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